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HALO
1 (CE) "2v2"
@
GAME
JUNKIE
Seeding &
Double Elimination Championship
questions, comments, or
suggestions? please
contact us!
phone: (513) 777-5740
e-mail: pixel@gamejunkie.com
| Where: GAME
JUNKIE 7132 Cin-Day Rd. West Chester, OH 45069 Get Directions! When:
September 23rd, 2006 @ 11
AM
(PLEASE NOTE: SIGNUPS WILL |
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| Prizes: $250 minimum TOTAL CASH and PRIZES!! | |
***IMPORTANT!!!***
PLEASE BRING YOUR OWN CONTROLLER!
***IMPORTANT!!!***
SIGN UP
ONLINE!
Doubles Team Signup |
| *Full Double Elimination: WINNERS and LOSERS brackets. The winners of the LOSERS bracket goes on to challenge the winners of the WINNERS bracket. In order for the winners of the LOSERS bracket to win the tournament(s), they have to defeat the winners of the WINNERS bracket for the duration of 2 FULL MATCHES. |
| What that means: for the winners of the LOSERS bracket to win the tournament, they will have to defeat the winners of the WINNERS bracket 2 out of 3 and then 2 out of 3 again. Whereas the winners of the WINNERS bracket will only have to defeat the challengers from the LOSERS bracket 2 out of 3. |
| 2v2
SEEDING | 2v2 CHAMPIONSHIP TOURNAMENT |
| | (double elimination) |
| Settings
& Rules 1. All Settings listed below are those that are not default for Team Slayer. 2. 25 Kills to Win 3. Respawn Time = 5 Seconds 4. Suicide Penalty = 10 Seconds 5. Radar = Off 6. Death Bonus = No 7. Kill Penalty = No 8. Starting Equipment = Generic Guidelines 1.Teams will be broken into groups of four and then will play four games against each other using a Halo Team Slayer map. Each team will host one game on each of the two maps below. Win-Loss records and score differentials will be kept. 2. Teams will then be ranked in their group by win-loss record and then by score differential. The teams will then be bracketed into the double elimination tournament in this order: * First place teams in their group, by score differential * Second place teams in their group, by score differential * Third place teams in their group, by score differential * Last place teams in their group, by score differential Available Maps Hang 'Em High Chill Out |
Settings & Rules 1. All Settings listed below are those that are not default for Team Slayer. 2. 50 Kills to Win 3. Respawn Time = 5 Seconds 4. Suicide Penalty = 10 Seconds 5. Radar = Off 6. Death Bonus = No 7. Kill Penalty = No 8. Starting Equipment = Generic All teams will be ranked and then compete against each other in a double elimination bracket. Teams will play each other in a best of 3 series. Each team will choose 1 map from the list provided to play against each opposing team. All teams must use the same preferred map throughout the entire bracket. The team who's prefered map is being played will host and the opposing team will select their color. In the case of a tie teams will play a Team Slayer on Hang 'Em High to decide the winner. If Hang 'Em High has been selected, then Chill Out will be used. If Chill Out has been selected, then Damnation will be used. The higher seeded team will get to host the first and third game in each series. If a Team Slayer game should tie, the game must be replayed.
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| General
Rules 1.
Split
screen warm-up games are not allowed on TV's designated for tournament
play. Should a TV open up for warm-up play, or vice versa, it will be
announced over the microphone. | |
PRIZES Game Junkie will give out cash and prizes equaling either $250, or 70% of the total entry fees, whichever is higher,
so as turnout increases, so will your winnings! This will be referred
to from here on as the "prize pool". The prizes will break down as
follows: CONTROLLERS Legal
(Use of timers such as stopwatches next to the player or on the controller itself is permitted) Illegal | |
| GAMETYPE | AVAILABLE MAPS |
| Team Slayer | Chill
Out Hang 'Em High Damnation Battle Creek Longest Rat Race Prisoner |
WANT
TO FIND OUT MORE ABOUT FUTURE EVENTS AND TOURNAMENTS?
JOIN
OUR E-MAIL NEWSLETTER!
** Tournament subject to later start depending on the duration of the previous tournament.
The information contained on this page is (c) 2006, Game Junkie, Ltd.