DON'T PLAY MLG STYLE? JOIN US FOR THE 4v4 AMATEUR EVENT - JUNE 3RD, 2006

HALO 2 FFA & 2v2
@ GAME JUNKIE

Free-For All Tournament & Doubles Tournament

questions, comments, or suggestions? please contact us!
phone: (513) 777-5740
e-mail: scooter@gamejunkie.com
or pixel@gamejunkie.com

Where: GAME JUNKIE
            7132 Cin-Day Rd.
            West Chester, OH 45069
            Get Directions!

When: TBD (2006)  
            Free-For-All @ 10:30am (NEW TIMES)
            Doubles (2v2) @ 2:30pm**

Details
: $20 Entry Per Tournament Per Entrant

            AND YOU GET A FREE DRINK
            WITH TOURNAMENT ENTRY!

EXTRA! A special showing of "The Running Of The Controllers" will be shown between tournaments.

The Chief

 
Prizes: $400 minimum TOTAL CASH and PRIZES!!

***IMPORTANT!!!***
PLEASE BRING YOUR OWN CONTROLLERS!
***IMPORTANT!!!***


*Full Double Elimination: WINNERS and LOSERS brackets. The winners of the LOSERS bracket goes on to challenge the winners of the WINNERS bracket. In order for the winners of the LOSERS bracket to win the tournament(s), they have to defeat the winners of the WINNERS bracket for the duration of 2 FULL MATCHES.

 

What that means: for the winners of the LOSERS bracket to win the tournament, they will have to defeat the winners of the WINNERS bracket 2 out of 3 and then 2 out of 3 again. Whereas the winners of the WINNERS bracket will only have to defeat the challengers from the LOSERS bracket 2 out of 3.


PLEASE READ BELOW regarding the double elimination setup for the FFA Tournament. You must still lose twice to be eliminated, but it is slightly different due to wanting to have maximum players per game. Please e-mail Scooter with any questions about it.

SIGN UP ONLINE!

FREE-FOR-ALL
($20 Per Player)

DOUBLES
($20 Per Player)


Enter your name(s) in the text box below and submit to add to the shopping cart. Multiple players can sign up on one transaction, just change the QTY in the shopping cart.

 
 

Enter your names in the text box below and submit to add to the shopping cart. Make sure to either indicate here whom your teammate will be, or e-mail scooter@gamejunkie.com with information. Multiple players can sign up on one transaction, just change the QTY in the shopping cart. (A single team can pay simultaneously with a QTY of 2 in the cart)  


FREE-FOR-ALL

DOUBLES SLAYER

(double elimination)

(double elimination)


NOTE: USE OF THE PLASMA SWORD IS NOT ALLOWED FOR EITHER EVENT
 

1) Rounds will be 8-Player FFA, MLG Ruleset for 20 Minute matches, first to 50 frags. the top 4 participants will move on in the Winner's Bracket, while the bottom 4 finishers will proceed to the Loser's Bracket. This will be parsed down until there are 4 players left, in which case 2 players will move on to the Final Matches. This number is subject to change to as many as 4 depending on the event turnout.

2) The Loser's Bracket will be parsed down in a similar manner: 8-player matches with 4 moving on, and 4 players eliminated. In the end, the final six players from the loser's bracket will make it to the Final Match, but will have to win 2 of the Final Matches in a row to win the tournament (this is explained below). Note that the number of people coming from the loser's bracket may be lowered depending on the number of people who come from the winner's bracket (see above)

(In some cases, a full 8-player match may not be available due to an uneven bracket. In these cases, as many people as can play will, and half or slightly more will move on. In a 6-player match for example, 3 will move on, but in a 7-player match, 4 will move on)

FINAL MATCHES

The final 8-player match will be the total frags from 3 standard FFA matches on 3 different boards ... each of the 2 players from the Winner's bracket picks a board, and the third is chosen randomly.

IF A WINNER'S BRACKET PLAYER WINS, then the tournament is over. The second player from the Winner's bracket is the second place finisher and then the remaining six players are slotted based on the number of frags they get.

IF A LOSER'S BRACKET PLAYER WINS, then that player as well as any Loser's Bracket player that finishes higher then either of the two Winner's Bracket players remains eligible, and then a new set of three games is played with all randomly selected boards, most frags wins straight up. Essentially, this tags the two Winner's Bracket players with a loss, putting everyone back on level par.

(Example: If the Winner's Bracket players finish 4th and 6th, then the Loser's Bracket players who finished 1st, 2nd, 3rd, and 5th stay alive, while the 7th and 8th place finishers are eliminated)

This could set up a final match with as few as 3 or as many as 8 players.
BRACKET

The bracket will be a standard full double elimination, matches will be head to head

OPENING ROUNDS

  • 2v2 Single Match to 50 Frags, 20 minutes
  • Stage selection will start with Midship, then Lockout, then Warlock, and will rotate in that order.

WINNER'S & LOSER'S BRACKET SEMIS AND LATER

  • 2v2, Best Of 3, 50 Frags, 20 minutes
  • Each team picks one stage (coin flip determines whose stage is first)
  • Tie-Breaker is the stage not chosen.
    (We will move to this earlier should time permit)

 

ALLOWED MAPS

SINGLES

Winner's Bracker: All Midship

Loser's Bracket: Alternating between Midship and Beaver Creek 


DOUBLES

Warlock
Midship
Lockout
   

General Rules
1. All players must play with the Spartan character model.
2. No getting on top of any ledges on Warlock.
3. No grenade jumping, reload glitch, or super bouncing.
4. No leaving the normal boundaries of a level at any time (i.e. getting on top of a map).
5. No warm-up games before or during a Championship Bracket series. Stations that are allowed for practice games will be announced when available.
6. Quitting out of a team slayer game will result in a forfeit.
7. Players must use their registered nickname during the FFA and recorded matches.
8. Looking at an opposing player’s TV during a game will result in a forfeit.
9. During scheduled warm-up periods the winners stay, the losers must get up and only team slayer can be played.
10. In the case of an Xbox/TV malfunction, the game will be restarted from the beginning, no matter what time the malfunction occurred.
11. Any other sign of cheating will result in a forfeit of the game.
12. Teams must promptly report to their stations. Failure of all four members to be at your designated station when announced within a reasonable amount of time will result in a forfeit of the entire match. The referee will make their best effort to make concessions for any needs, but timeframes cannot be guaranteed.
13. Starting a game without the approval of a referee will result in restarting the game as well as a possible disqualification for failure to follow directions.
14. Once a FFA round is over, all player must remain at their station, controllers plugged in to allow the referee to properly enter their scores. Repeated failure to do this may result in forefiture of the round.
15. Players and spectators must conduct themselves in a reasonable manner. Because we are a family game store, swearing and other foul language, or violent behaviour will be handled with a zero tolerance policy, and use of such language may result in your  or your team's immediate disqualification. Any Game Junkie employee is enabled to enforce this rule.

16. The referee has final say for any of the rules above. If a situation cannot be clearly interpreted by the referee, he or she has the right to call for a round to be started.

FREE-FOR-ALL GAMETYPE
1. All Settings listed below are those that are not default for Slayer.
2. Score to Win Round = 50
3. Round Time Limit = 20 Minutes
4. Suicide Penalty = 10 Seconds
5. Starting Weapon = Battle Rifle
6. Weapons on Map = Human

2V2 TEAM SLAYER WARLOCK
Match Options
Number of Rounds = 1 Round
Score to Win Round = 50
Round Time Limit = 20 Minutes
Rounds Reset Map = On
Resolve Ties = Off

Player Options
Max Active Players = 4
Lives Per Round = Unlimited
Respawn Time = 5 Seconds
Suicide Penalty = 10 Seconds
Shield Type = Normal Shields
Motion Sensor = Off
Active Camo = Off
Extra Damage = Off
Damage Resistance = Off

Team Options
Team Play = On
Team Scoring = Sum
Team Changing = Off
Friendly Fire = On
Respawn Time Modifier = None
Betrayal Penalty = 10 Seconds
Force Even Teams = Off


Slayer Options
Bonus Points = Off
Suicide Point Loss = On
Death Point Loss = Off

Vehicle Options
Vehicle Respawn Time = Map Default
Primary Light Vehicle = Map Default
Secondary Light Vehicle = Map Default
Primary Heavy Vehicle = Map Default
Banshee = Map Default
Primary Turret = Map Default
Secondary Turret = Map Default

Equipment Options
Starting Weapon = Battle Rifle
Secondary Weapon = None
Starting Grenades = On
Weapons on Map = Map Default
Weapon Respawn Time = Map Default
Grenades On Map = On
Overshields = On
Active Camouflage = On

2V2 TEAM SLAYER LOCKOUT
Match Options
Number of Rounds = 1 Round
Score to Win Round = 50
Round Time Limit = 20 Minutes
Rounds Reset Map = On
Resolve Ties = Off

Player Options
Max Active Players = 4
Lives Per Round = Unlimited
Respawn Time = 5 Seconds
Suicide Penalty = 10 Seconds
Shield Type = Normal Shields
Motion Sensor = Off
Active Camo = Off
Extra Damage = Off
Damage Resistance = Off

Team Options
Team Play = On
Team Scoring = Sum
Team Changing = Off
Friendly Fire = On
Respawn Time Modifier = None
Betrayal Penalty = 10 Seconds
Force Even Teams = Off


Slayer Options
Bonus Points = Off
Suicide Point Loss = On
Death Point Loss = Off

Vehicle Options
Vehicle Respawn Time = Map Default
Primary Light Vehicle = Map Default
Secondary Light Vehicle = Map Default
Primary Heavy Vehicle = Map Default
Banshee = Map Default
Primary Turret = Map Default
Secondary Turret = Map Default

Equipment Options
Starting Weapon = Battle Rifle
Secondary Weapon = Carbine
Starting Grenades = On
Weapons on Map = Map Default
Weapon Respawn Time = Map Default
Grenades On Map = On
Overshields = On
Active Camouflage = On

2V2 TEAM SLAYER MIDSHIP
Match Options
Number of Rounds = 1 Round
Score to Win Round = 50
Round Time Limit = 20 Minutes
Rounds Reset Map = On
Resolve Ties = Off

Player Options
Max Active Players = 4
Lives Per Round = Unlimited
Respawn Time = 5 Seconds
Suicide Penalty = 10 Seconds
Shield Type = Normal Shields
Motion Sensor = Off
Active Camo = Off
Extra Damage = Off
Damage Resistance = Off

Team Options
Team Play = On
Team Scoring = Sum
Team Changing = Off
Friendly Fire = On
Respawn Time Modifier = None
Betrayal Penalty = 10 Seconds
Force Even Teams = Off


Slayer Options
Bonus Points = Off
Suicide Point Loss = On
Death Point Loss = Off

Vehicle Options
Vehicle Respawn Time = Map Default
Primary Light Vehicle = Map Default
Secondary Light Vehicle = Map Default
Primary Heavy Vehicle = Map Default
Banshee = Map Default
Primary Turret = Map Default
Secondary Turret = Map Default

Equipment Options
Starting Weapon = Battle Rifle
Secondary Weapon = None
Starting Grenades = On
Weapons on Map = Human
Weapon Respawn Time = Map Default
Grenades On Map = On
Overshields = On
Active Camouflage = On

CONTROLLERS

Legal
1. Xbox Controller
2. Xbox S Controller

Any non-first party controller must be approved before it can be used in this tournament. Please send an e-mail with a picture of your controller to scooter@gamejunkie.com for approval.
 


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** Tournament subject to later start depending on the duration of the previous tournament.

The information contained on this page is (c) 2005, Game Junkie, Ltd.