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HALO 2 "4v4" PRO
@ GAME JUNKIE

Singles FFA Seeding & Double Elimination Championship

questions, comments, or suggestions? please contact us!
phone: (513) 777-5740
e-mail: stephenc@gamejunkie.com
or pixel@gamejunkie.com

Where: GAME JUNKIE
            7132 Cin-Day Rd.
            West Chester, OH 45069
            Get Directions!

When: Saturday, November 4th @ 10:30 AM

Details
: Sign up DAY BEFORE AND DAY OF EVENT
            - $45 Entry Per Tournament Per Entrant
            (that's $180 for a Doubles team)

            REGISTRATIONS WILL CLOSE
            AT 10:30 AM PROMPTLY
            DO NOT BE LATE!!!

            (PLEASE NOTE: SIGNUPS WILL
            BE LIMITED TO THE FIRST 32
            TEAMS, SO SIGN UP EARLY!

The Chief!

 
$1,000 minimum TOTAL CASH and PRIZES!!
(WE GAVE AWAY $1,300 AT OUR LAST EVENT, SIGN UP AND HELP US SURPASS IT!)

***IMPORTANT!!!***
PLEASE BRING YOUR OWN CONTROLLER!
***IMPORTANT!!!***


SIGN UP ONLINE!

4-Man Team Signup
($180 Per Team)

Enter your names in the text box below and submit to add to the shopping cart. Make sure to note the real names of all four team members, or e-mail stephenc@gamejunkie.com with information. Please, one team per transaction, although you can sign up for other touraments at the same time through our shopping cart.  


***IMPORTANT!!!***
PLEASE BRING YOUR OWN CONTROLLER!
***IMPORTANT!!!***


LOCAL HOTEL INFORMATION

Coming from out of town for this big event? Check out these hotel options, all within just minutes of Game Junkie!

Knights Inn
KNIGHTS INN
8367 Cin-Day Road
West Chester, Ohio
Phone: 513-777-4444
(Approx. 2 Miles from Game Junkie)

Current Rate: $47.95 / Nightly
Holiday Inn Express
HOLDAY INN EXPRESS
8567 Cin-Day Road
West Chester, Ohio
Phone: 513-755-3900
(Approx. 2 Miles from Game Junkie)

Current Rate: $80 / Nightly
Econo Lodge
ECONO LODGE
7131 Kingsgate Way
West Chester, Ohio
Phone: 513-777-1978
(Approx. 2 Miles from Game Junkie)

Current Rate: $54.99 to $59.99 / Nightly
Wingate
WINGATE INN
7500 Tylers Place Blvd.
West Chester, Ohio
Phone: 513-777-1101
(Approx. 2 Miles from Game Junkie)

Current Rate: $79.90 / Nightly
* Rates are based on web check, double occupancy for night of Fri. 1/20/05, checked on Tue. 1/3/06, subject to change.


*Full Double Elimination: WINNERS and LOSERS brackets. The winners of the LOSERS bracket goes on to challenge the winners of the WINNERS bracket. In order for the winners of the LOSERS bracket to win the tournament(s), they have to defeat the winners of the WINNERS bracket for the duration of 2 FULL MATCHES.

 

What that means: for the winners of the LOSERS bracket to win the tournament, they will have to defeat the winners of the WINNERS bracket 2 out of 3 and then 2 out of 3 again. Whereas the winners of the WINNERS bracket will only have to defeat the challengers from the LOSERS bracket 2 out of 3.

Seeding Formula: The final standings for the free-for-all are determined first by the round when eliminated, and then the players's score in the round that they were eliminated. So, the final 8 players are guaranteed 1st through 8th, and then player eliminated in the FFA semis with the highest score in that round would be 9th, and so on. The 1st place in FFA receives 100 points, 2nd place gets 90, 3rd place gets 85, and then points decrement by one point per place. The team's score will be the sum of its four players, and seeding will be based on how each team ranks in score. Should a player be able to attend the final tournament but not the Free-For-All (or show up late for registration and miss the FFA), they will be placed as last place in the FFA and receive points accordingly. Should more then 100 players (25 teams) attend, the scoring will decrement to zero with players receiving appropriate point bonuses as per the above description.

AMATEUR TOURNAMENT QUALIFICATIONS: Players from the Top 3 teams as well as the remaining top 4 players from the Free-For-All tournament will not be eligible to compete in future Amateur competitions. Official results will be available online within 48 hours after the conclusion of the tournament.

FREE FOR ALL TOURNAMENT

4v4 CHAMPIONSHIP TOURNAMENT

(single elimination)

(double elimination)

Settings & Rules

1. All Settings listed below are those that are not default for Slayer.
2. 50 Kills to Win
3. 20 Minute Round Time Limit
4. 10 Second Suicide Penalty
5. Battle Rifle Starting Weapon
6. Double Respawn Time for Weapons
7. No Secondary Weapon
8. Use of the sword is prohibited for the FFA and will result in disqualification.

*The sword can be used in all team games.

Guidelines

1. The event will start with a single elimination free for all tournament in which all players participate.
2. Rounds will have 8 players, the Top 4 players will move on to the next round. Should a round of less then 8 be needed to even the bracket, then the top half of the group (or more if needed), rounded up, will move on. For example, 4 would move on out of a game of 7.
3. If needed to form even brackets, the player whom has the most kills of non-advancing players may be allowed to move on in a "wildcard" type format. This will be announced if needed and is only needed in rare circumstances (a 17-team FFA for example)
4. 4v4 teams will be ranked and seeded based on combined team performance. The rankings are determined first by the round eliminated, and then the score in that round. The finals will be a two-round cumulative score match using two of the available maps below.
5. Hosting privileges will be determined randomly until the finals. In the finals, each player whom won a semi-final match will get to host one game. If there is an uneven number of players on TV's (4 on one, 3 on another for example), the TV with more players on it will host.
6. In the case of a score tie, the game's built-in tiebreaker will determine placing, so in the case of a tie in score for 4th and 5th (for example), whomever the screen shows to be 4th place will be awarded that position.

NO COMMUNICATION BETWEEN PLAYERS DURING FREE-FOR-ALL GAMES.

Free-For-All will be played on Midship





RULES FOR ALL GAMES

1. Resolve Ties = Off
2. Suicide Penalty = None
3. Motion Sensor = Off 
4. Team Changing = Off
5. Respawn Time Modifier = None
6. Betrayal Penalty = None
7. Starting Weapon = Battle Rifle
7. Weapon Respawn Time = Double Time

Team Slayer (Except Sanctuary)

1. Round Time Limit = 15 Minutes
2. Weapons on Map = No Duals

Team Slayer Sanctuary

1. Round Time Limit = 15 Minutes
2. Primary Turret = None
3. Weapons On Map = No Sniping

Team Oddball

1. Score To Win Round = 5 Minutes
2. Round Time Limit = 15 Minutes
3. Weapons on Map = No Duals

CTF Classic Beaver Creek

1. Round Time Limit = 30 Minutes
2. Flag Reset Time = 15 Seconds
3. Flag Indicator = Always On
4. Weapons On Map = No Duals

CTF Classic Midship & Warlock

1. Score To Win Round = 5
2. Round Time Limit = 30 Minutes
3. Flag Reset Time = 15 Seconds
4. Flag Indicator = Off
5. Weapons On Map = No Duals

CTF Classic Sanctuary

1. Round Time Limit = 30 Minutes
2. Flag Touch Return = Off
3. Flat at Home to Score = Off
4. Flag Reset Time = 10 Seconds
5. Flag Indicator = Off

Settings & Rules

All teams will be ranked and then compete against each other in a double elimination bracket. Teams will play each other in a best of 3 series.

The sequence of what maps will be played and at what time will be announced on the day of the tournament. This way, all teams will have to prepare for all possible gametypes. The gametypes will consist of only those listed below, which are the gametypes MLG will be using for their championships in November.

Initial rounds will be 2 out of 3 games, Winners' and Losers' bracket finals and the Grand Finals will be 3 out of 5. Should a team play a team for a second time during the course of the tournament, the results from the first set of matches will not carry over to the new round ... each round is a fresh start if you advance.

In the case of a tie teams will play a Team Slayer on Midship to decide the winner. If that level has been played in the current round, Lockout will be used. If that level has been played, then Beaver Creek  will be used. The higher seed, based on free-for-all play, will get host of the tiebreaker match.

Guidelines

1. All CTF Classic games will have an initial time limit of 15 minutes. If after 15 minutes, one team is winning and their flag is at home, the game is over. If, however, the score is tied after 15 minutes, a 15 minute sudden death period will ensue where the first team to score wins. If the sudden death period ends without a flag capture the game ends in a tie.

2. If the initial time limit is reached in a CTF Classic game, the difference in captures is 1, and the winning team’s flag is out, the game will continue. If the flag is captured, the game will go into sudden death, but if the flag is returned, the game is over.

4. If a Team Slayer game should tie, the game must be replayed. If a CTF game should tie, the game must be replayed with the first capture winning the game. If an Oddball game should tie, the game must be replayed with the first team to reach 2 minutes winning. 
   

General Rules

1. No grenade jumping
2. No getting up on top of any ledges on Warlock
3. No leaving the normal boundaries of a level at any time (i.e. getting on top of a map)
4. No hiding the flag in walls on any map.
5. No communications between players in FFA games.
6. No placing the ball out of reach.
7. No super bouncing.
8. No use of the "guardian glitch"
9. No looking at an opposing team's TV by players or coaches.
10. Any sign of cheating will result in a forefit of the match and possible ejection.
11. Failure of all four members to be at your designated station when announced will result in a forefit of the entire match. If a team or player from a team has to be called a second time, they will have 3 minutes to show up at their station or else their team will forefit.
12. No quitting out of a team slayer game.
13. Do not quit out of a game without the permission of your station's referee. Quitting from a team slayer game will leave your team shorthanded or result in a forefit if your entire team quits, without permission, before the game has ended.
14. All players must play with the Spartan character model.
15. Players must use a registered nickname during all games. A XBox Live Gamertag is not required to enter the event.
16. No warm-up games during Match Play on TV's specified for tournament use. TV's available for warm-up games will be announced by tournament directors when available.
17. During scheduled warm-up periods the winners can stay but the losers must get up. No team can play more then three games in a row before allowing other teams to play.
18. Teams still active in the tournament have priority over free play stations.
19. In the case of an XBox / TV manfunction, the game will be restarted from the beginning, no matter what time the malfunction occurred.
20. Game started without the approval of a referee will be restarted.
21. FOR OUR GOOD AND YOURS, PLEASE DON'T STINK! (Yes, we have to remind you!) :-)
(Shower, Deoderant, whatever it takes ...  there will be a lot of people in a small area, don't offend!)


Player Conduct
1. Game Junkie is a family store and will still be open for regular business during the tournament. For that reason, any cursing, inappropriate behavior, and/or disrespect of fellow players or GJ Staff  is grounds for immediate ejection from the tournament as well as possible suspension from future Game Junkie events. Please, behave wisely.
2. Opening an XBox will result in a warning. A second violation will result in an ejection.
3. Communication between players and spectators during play is prohibited. Any spectator found coaching will be warned. A second violation will result in ejection from the venue. Game Junkie can get pretty tight people-wise on tournament days, so use your best judgment and let the players compete.
4. Any intentional forefiting or conspiring to manipulate the rankings/brackets will result in ejection and possible suspension from future Game Junkie tournaments.
5. Conduct in a GJ tournaments extends both inside the store and out. Friendly conversation and constructive criticism is always acceptable, but offensive or threatening language in any form is grounds for dismissal from the store, and forefirure of prizes when possible.

Television Setup
1. We will use a minimum of 8 TV's, all networked, for this event. They will be 24-inch TV's in our battle stations, game stations, and on extra tables.
2. Games will start with 4-per-screen, and as games allow (a.k.a. when there are only 2 possible matches at a time), this will become 2-per-screen, and then optionally 1-per-screen in final matches (teams can still opt to split screen if they want)
3. In the case that players would have to be split unevenly between TV's in the Free-For-All, the advantage will be determined randomly.

Alternate Player Rule
1) If there is a chance that one of your teammates is unable to attend the event or has to arrive late, each team can have one alternate player. This player can represent the team should one of the 4 regular players not be able to attend at all. If the alternate player plays, the person he replaces cannot play in the tournament, so there is no substitution, this is a replacement. A person cannot be a replacement if they are on a team already, and can only serve as an alternate for one team. Think of it as a backup plan!

   

CONTROLLERS

Legal
1. Xbox Controller
2. Xbox S Controller
** Any other controller would require approval of Game Junkie before using. Please e-mail stephenc@gamejunkie.com in order to gain approval for your controller.

 

GAMETYPE AVAILABLE MAPS
Team Slayer Lockout
Warlock
Midship
Beaver Creek
Sanctuary (See Rules Above)
Team Oddball Lockout
Midship
CTF Classic Midship
Warlock
Beaver Creek
Sanctuary
(See the above guidelines for specific rules for each gametype and map)

WANT TO FIND OUT MORE ABOUT FUTURE EVENTS AND TOURNAMENTS?
JOIN OUR E-MAIL NEWSLETTER!

** Tournament subject to later start depending on the duration of the previous tournament.

The information contained on this page is (c) 2006, Game Junkie, Ltd.

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