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(Naruto 4 Singles / Doubles **
Guilty Gear XX Slash)
questions,
comments, or suggestions? please contact us!
phone: (513) 777-5740
e-mail: pixel@gamejunkie.com
| Where:
GAME JUNKIE 7132 Cin-Day Rd. West Chester, OH 45069 Get Directions! |
When:
Saturday, Sep. 30th, 2006
Naruto 4 Doubles
@ NOON | Details: Entry fee is only $15 per tournament! BEFORE DAY OF EVENT $20 DAY OF EVENT |
Prizes:
CA$H, Gift Certificates
and great PRIZES!! | ||
***IMPORTANT!!!***
PLEASE BRING YOUR OWN CONTROLLERS!
***IMPORTANT!!!***
(All first-party
controllers, as
well as joysticks not featuring "turbo" or "macro" buttons are allowed.
Controllers will be checked before matches to ensure compliance.
Players may change the pre-set buttons for their joystick as defined by
each game's "controller setup" menu, unless specified in the rules for
Soul Calibur 2)
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NARUTO 4 Singles | NARUTO 4 Doubles |
| |
!IMPORTANT
- PLEASE READ!
*Full Double Elimination: WINNERS and LOSERS brackets. The winners of the LOSERS bracket goes on to challenge the winners of the WINNERS bracket. In order for the winners of the LOSERS bracket to win the tournament(s), they have to defeat the winners of the WINNERS bracket for the duration of 3 FULL MATCHES. What that means: for the winners of the LOSERS bracket to win the tournament, they will have to defeat the winners of the WINNERS bracket 2 out of 3 and then 2 out of 3 again. Whereas the winners of the WINNERS bracket will only have to defeat the challengers from the LOSERS bracket 3 out of 5. SEEDING: The top 25% of the bracket for each event will be seeded based on their previous results and participation in Game Junkie Tournaments and Leagues. The remainder of the bracket will be seeded randomly. Whenever possible, out-of-town players from the same area will not be paired against each other in the opening round. |
General Rules and Regulations
1.
During warm-up periods the winner stays and the loser must get up, the
winner can only play three games in a row before relinquishing his or
her seat as well for new players. |
| NARUTO 4 Singles |
NARUTO 4 Doubles | GUILTY GEAR XX SLASH |
| 1) Each
set is 3 out of 5 rounds (kunai), and 2 out of 3 matches to see who
moves on. 2) 90 second time limit. 3) Banned characters are Karasu (the puppet) and Akamaru (the dog). 4) Intentional causing of game glitches will result in forefit of the set. Accidental glitches will result in a re-start of that round. 5) Damage Setting 2 6) Level select is Random to start, and then loser gets choice of character or level. If character(s) chosen, then level select is back to random. | 1) Each
set is 3 out of 5 rounds (kunai), and 2 out of 3 matches to see who
moves on. 2) Infinite time limit. 3) Banned characters are Karasu (the puppet) and Akamaru (the dog.) 4)
100% Health 5) Bridge levels are banned 6) Level select is Random to start, and then loser gets choice of character or level. If character(s) chosen, then level select is back to random. In 2v2, if bridges pop up in random, the match will be reset. 7) Character Selection: Whoever gets there first gets to play as the character. Losers get choice of character over winners. |
1) Each
set is 2 out of 3 rounds, 2 out of 3 matches to determine who moves on.
The time limit is 90 seconds per round. (Semi-Finals and Finals will be 3 out of 5 matches, and the Grand Finals will be 4 out of 7 matches) 2) Gold, Shadow and EX Characters,
as well as Kliff and Justice are banned. 4) Initial stage selection is random. The losing player each match has the option of picking a new character. The winning payer must keep the same character. |
PRIZES
Game Junkie will give out cash and prizes equaling 70% of the total entry fees for each event, so as turnout increases, so will your winnings! This will be referred to from here on as the "prize pool". All prizes are in cash. The prizes will break down as follows:** Tournament subject to later start depending on the duration of the previous tournament. Tournaments will not start earlier then the apportioned time.
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The information contained on this page is (c) 2006, Game Junkie, Ltd.